2019 •Sega Genesis
A ROM hack/mod for Sonic the Hedgehog which changes Sonic for Shadow the Hedgehog. Although a previous mod with the same purpose exists, this one adds...
RetroGame RS-97 by Anbernic, Horizontal retro handheld, running RetroFW, powered by Ingenic JZ4760, with a 3.0 inch display, priced around 45.0
Marketplace rows use affiliate-friendly links where available. Average price stays based on the console database, not live per-store pricing.
| Store | Price |
|---|---|
|
Aliexpress
Imported from spreadsheet hyperlink
|
45.0 |
|
Amazon
Amazon search results
|
45.0 |
Affiliate disclosure and terms are linked in the footer.
Budget shortlist candidate
RetroGame RS-97 lands in a crowded lane, which is exactly why the comparison with RetroGame RS-97 Plus, LDK Landscape, and RetroGame RS-97 (Anniversary Edition / IPS Screen Model) matters so much.
If your library leans toward Game Boy, NES, and Sega Genesis, RetroGame RS-97 immediately becomes more than just another line in a spreadsheet.
Before the review gets opinionated, here is the clean spec picture. This table is the reality check that keeps the rest of the write-up grounded.
| Category | Details |
|---|---|
| Brand | Anbernic |
| Release | 2017.0 |
| Form factor | Horizontal |
| Operating system | RetroFW |
| Overall performance | ⭐️⭐️½ |
| SoC | Ingenic JZ4760 |
| CPU | XBurst, 1 Core, and 528 MHz - 600 MHz |
| GPU | Vivante GC200 and 250 - 375 MHz |
| RAM | 128 MB DDR2 |
| Display | 3.0 inch, TFT, and 60 Hz |
| Resolution | 320 x 480, 4:3, and 133.33 PPI |
| Battery and cooling | 700 mAh (Swappable) |
| Storage and I/O | Internal & External MicroSD, Mini USB, AV Out, and 3.5mm Headphone |
| Price | 45.0 |
If this review pulls you in, the fastest next rabbit hole is RetroGame RS-97 Plus and LDK Landscape, because those are the products most likely to clarify whether RetroGame RS-97 is your real match or just your current curiosity.
RetroGame RS-97 pairs the hardware with 3.0 inch, TFT, 60 Hz, 320 x 480, 4:3, and 133.33 PPI. That is the kind of detail stack retro buyers should linger on, because a handheld can be technically capable and still feel wrong if the aspect ratio, sharpness, and scaling story are off. The screen protection is listed as None (Protector only), a small clue that often hints at how polished or rough the front face might feel in daily use.
The controls are described with Cross Upper placement, 4 Buttons, L1, R1, and Brightness, Power, Reset. That matters more than many spec sheets admit, because the difference between a fun handheld and a fatiguing one often shows up in the D-pad, shoulder shape, and how naturally the thumbs settle into place. A device can run a game and still fail the vibe test if the controls feel like an afterthought.
The 4:3 aspect ratio adds another layer to the story. Some buyers want sharp all-purpose flexibility, others want a screen that flatters the systems they actually play most. Good reviews should make that tradeoff visible instead of pretending every resolution solves every problem.
RetroGame RS-97 is best framed as a machine for shoppers who want a focused retro machine with a clear role. That may sound obvious, but it is the difference between buying a handheld that becomes a habit and one that turns into a drawer resident.
The horizontal shape matters here because it changes comfort, portability, and the kind of nostalgia the device leans into. The fact that it runs RetroFW also affects what kind of setup work, app ecosystem, and tinkering ceiling buyers should expect.
The release timing listed as 2017.0 helps place it in context. A handheld can be exciting because it is current, but it can also be relevant because it still makes sense at today's street price.
RetroGame RS-97 is currently tracked around 45.0 and lands in the $0 - $50 pricing band. Price does not just change whether a device feels affordable. It changes what kinds of flaws buyers are willing to forgive.
The spreadsheet points shoppers toward Aliexpress for availability. That matters because storefront quality, shipping confidence, and after-sales expectations often shape the emotional experience of a purchase before the box even arrives.
The tradeoffs are not buried, either: the sheet flags exposed lcd. Good buying advice is not about pretending the downsides do not exist; it is about deciding whether the downsides land in the part of the experience you personally care about.
| Console | Angle | Price | Performance | Why Click Through |
|---|---|---|---|---|
RetroGame RS-97 Plus Anbernic | Brand Neighbor | 50.0 | ⭐️⭐️½ | same operating system, horizontal layout, tracked around 50.0. |
LDK Landscape LDK / Wolsen | Closest Match | 50.0 | ⭐️⭐️½ | same operating system, horizontal layout, tracked around 50.0. |
| Brand Neighbor | 60.0 | ⭐️⭐️½ | same operating system, horizontal layout, tracked around 60.0. | |
PAP KIII Plus Anbernic | Brand Neighbor | 43.0 | ⭐️⭐️½ | horizontal layout, tracked around 43.0, rated ⭐️⭐️½. |
RetroGame RS-97 becomes much easier to judge once it is forced into the same room as RetroGame RS-97 Plus, LDK Landscape, and RetroGame RS-97 (Anniversary Edition / IPS Screen Model). This is where a vague impression turns into a real buying decision, because each nearby rival throws a different kind of pressure on the table.
RetroGame RS-97 versus RetroGame RS-97 Plus is interesting because brand neighbor is the obvious angle. RetroGame RS-97 Plus sits close enough to RetroGame RS-97 to make the comparison meaningful, but different enough to sharpen the buying decision. From another angle, retroGame RS-97 Plus is tracked around 50.0. Its overall rating is ⭐️⭐️½. In practice, retroGame RS-97 versus LDK Landscape is interesting because closest match is the obvious angle. If RetroGame RS-97 feels almost right but not quite, LDK Landscape is the sort of nearby detour that can completely change the shortlist. LDK Landscape is tracked around 50.0. In practice, retroGame RS-97 versus RetroGame RS-97 (Anniversary Edition / IPS Screen Model) is interesting because brand neighbor is the obvious angle. Compared with RetroGame RS-97, RetroGame RS-97 (Anniversary Edition / IPS Screen Model) makes the more obvious play for readers who care about brand neighbor. RetroGame RS-97 (Anniversary Edition / IPS Screen Model) is tracked around 60.0.
A handheld earns a place in the shortlist when it can survive comparison without needing excuses. That is the standard this section is really applying.
RetroGame RS-97 is described with battery: 700 mAh (Swappable). Those are not background details; they shape noise, comfort, endurance, and whether the device feels eager to be used or mildly exhausting to keep fed. Audio is covered by Single Mono Front facing and 3.5mm Headphone, which matters for sofa play, travel, and late-night sessions when speakers and headphone output can quietly make or break the experience.
Physically, the device is outlined by 144 mm x 64 mm x 19 mm, 142.0, Plastic, and Transparent Black, White. This is where you start picturing whether it is truly pocketable, only jacket-safe, or clearly a bag companion. A handheld is only as portable as the friction it introduces. Too heavy, too hot, too awkward, and even strong specs start feeling theoretical.
The practical I/O story includes Internal & External MicroSD, Mini USB, and AV Out. These details matter because many retro buyers are also collectors, tinkerers, dock-and-TV players, or people with large libraries that need sensible storage and transfer options.
The heart of the machine is the Ingenic JZ4760. CPU duties are handled by XBurst. Graphics are handled by Vivante GC200. Memory is listed at 128 MB DDR2. The sheet rates the overall performance at ⭐️⭐️½, or roughly 2.5 on the normalized scale.
The CPU side is described with 1 Core, 1 Thread, and 528 MHz - 600 MHz, which is more useful than brand names alone because it hints at how much headroom the handheld should have before emulator tuning gets annoying. On the graphics side, 250 - 375 MHz and MIPS helps sketch the ceiling for heavier systems, upscale experiments, and shader curiosity.
RetroGame RS-97 looks strongest with Game Boy (A), NES (A), Sega Genesis (A), and Game Boy Advance (B), which gives the review something more tangible than a vague "good for retro" verdict. The listed emulation limit, Most SNES runs at 60 FPS but lags with FX & Mode 7 games, most 2D PS1 runs fine (not all at full 60 FPS) but lags with 3D games, is the kind of line buyers should actually respect because it tells you where the romance ends and the compromise begins.
The middle tier of compatibility, including Super Nintendo (C) and PlayStation 1 (C), is where the buyer needs some honesty. These are usually the systems that separate a casual dabbler from a user who is happy tweaking emulator settings, testing cores, or accepting the occasional rough edge.
RetroGame RS-97 leaves the strongest impression when you frame it as a recommendation for shoppers who want a focused retro machine with a clear role. That framing keeps the review honest and stops the verdict from sliding into generic praise.
Budget shortlist candidate is not just a catchy label here. It is the cleanest shorthand for why this device deserves attention. The compatibility profile around Game Boy (A), NES (A), Sega Genesis (A), and Game Boy Advance (B) gives it a concrete identity. The main caution remains exposed lcd.
If the device sparks your interest, the smartest next click is usually RetroGame RS-97 Plus, followed by LDK Landscape, because that is where the shape of the market around it comes into focus. A useful verdict should leave the reader more curious, but also more precise.
Games shown here match systems this handheld can run at a B grade or better.
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