2019 •Sega Genesis
A ROM hack/mod for Sonic the Hedgehog which changes Sonic for Shadow the Hedgehog. Although a previous mod with the same purpose exists, this one adds...
RG-351M by Anbernic, Horizontal retro handheld, running EmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11), powered by RockChip RK33...
Marketplace rows use affiliate-friendly links where available. Average price stays based on the console database, not live per-store pricing.
| Store | Price |
|---|---|
|
Anbernic
Imported from spreadsheet hyperlink
|
140.0 |
|
Aliexpress
1, 2
Imported from spreadsheet hyperlink
|
140.0 |
|
Retromimi
Generated from spreadsheet vendor label
|
140.0 |
|
Amazon
Imported from spreadsheet hyperlink
|
140.0 |
|
Whatskogame.com
Imported from spreadsheet hyperlink
|
140.0 |
|
AliExpress
AliExpress search results
|
140.0 |
Affiliate disclosure and terms are linked in the footer.
Broad emulation range
This is a data-grounded review of RG-351M, built around the hardware, the compatibility grades, the price band, and the devices most likely to tempt you away from it.
If your library leans toward Game Boy, NES, and Sega Genesis, RG-351M immediately becomes more than just another line in a spreadsheet.
Before the review gets opinionated, here is the clean spec picture. This table is the reality check that keeps the rest of the write-up grounded.
| Category | Details |
|---|---|
| Brand | Anbernic |
| Release | 2021 / 01 |
| Form factor | Horizontal |
| Operating system | EmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11) |
| Overall performance | ⭐️⭐️⭐️⭐️½ |
| SoC | RockChip RK3326 |
| CPU | Cortex-A35, 4 Cores, and 1.3 GHz - 1.5 GHz |
| GPU | Mali-G31 MP2, 2 Cores, and 650 MHz |
| RAM | 1 GB DDR3 |
| Display | 3.5 inch, IPS, and 60 Hz |
| Resolution | 320 x 480, 3:2, and 164.83 PPI |
| Battery and cooling | 3500 mAh and Heatsink Metal case passive |
| Storage and I/O | External MicroSD, USB-C x2, and 3.5mm Headphone |
| Price | 140.0 |
If this review pulls you in, the fastest next rabbit hole is RG-351MP and RG-351P, because those are the products most likely to clarify whether RG-351M is your real match or just your current curiosity.
RG-351M is currently tracked around 140.0 and lands in the $100 - $150 pricing band. Price does not just change whether a device feels affordable. It changes what kinds of flaws buyers are willing to forgive.
The spreadsheet points shoppers toward Anbernic, Aliexpress 1, 2, Retromimi, and Amazon for availability. That matters because storefront quality, shipping confidence, and after-sales expectations often shape the emotional experience of a purchase before the box even arrives.
The tradeoffs are not buried, either: the sheet flags usb based controls, has trouble reconnecting the controller after waking from sleep in non retroarch emulators, has a bug where the controller can disconnect at around 30% - 40% battery remaining. That is why value is always a conversation between specs and priorities. There is no universal bargain, only a good fit at the right moment.
RG-351M pairs the hardware with 3.5 inch, IPS, 60 Hz, 320 x 480, 3:2, and 164.83 PPI. That is the kind of detail stack retro buyers should linger on, because a handheld can be technically capable and still feel wrong if the aspect ratio, sharpness, and scaling story are off. The screen protection is listed as Tempered Glass (OCA Laminated), a small clue that often hints at how polished or rough the front face might feel in daily use.
The controls are described with Cross Upper placement, Dual thumbsticks with L3/R3 Lower placement, 4 Buttons, L1, R1, L2, R2 Horizontal, and Power, Reset. That matters more than many spec sheets admit, because the difference between a fun handheld and a fatiguing one often shows up in the D-pad, shoulder shape, and how naturally the thumbs settle into place. If the screen is what sells a handheld in screenshots, the controls are what decide whether it earns repeat sessions.
The 3:2 aspect ratio adds another layer to the story. Some buyers want sharp all-purpose flexibility, others want a screen that flatters the systems they actually play most. Good reviews should make that tradeoff visible instead of pretending every resolution solves every problem.
RG-351M is best framed as a machine for players who want a balanced handheld that can stretch beyond the basics. This category rewards shoppers who know what kind of sessions they actually play, because not every strong device is strong in the same way.
The horizontal shape matters here because it changes comfort, portability, and the kind of nostalgia the device leans into. The fact that it runs EmuELEC, 351ELEC, ArkOS, Batocera, Lakka, 351Droid (Lineage 18.1 / Android 11) also affects what kind of setup work, app ecosystem, and tinkering ceiling buyers should expect.
The release timing listed as 2021 / 01 helps place it in context. Context matters because buyers are not comparing isolated products; they are comparing moments in the market.
| Console | Angle | Price | Performance | Why Click Through |
|---|---|---|---|---|
RG-351MP Anbernic | Brand Neighbor | 147.0 | ⭐️⭐️⭐️⭐️½ | same operating system, horizontal layout, tracked around 147.0. |
RG-351P Anbernic | Better Value | 99.0 | ⭐️⭐️⭐️⭐️½ | same operating system, horizontal layout, tracked around 99.0. |
RG-353P Anbernic | More Powerful | 140.0 | ⭐️⭐️⭐️⭐️⭐️½ | horizontal layout, tracked around 140.0, rated ⭐️⭐️⭐️⭐️⭐️½. |
RG-353M Anbernic | More Powerful | $146 (+ shipping) | ⭐️⭐️⭐️⭐️⭐️½ | horizontal layout, tracked around $146 (+ shipping), rated ⭐️⭐️⭐️⭐️⭐️½. |
RG-351M becomes much easier to judge once it is forced into the same room as RG-351MP, RG-351P, and RG-353P. This is where a vague impression turns into a real buying decision, because each nearby rival throws a different kind of pressure on the table.
RG-351M versus RG-351MP is interesting because brand neighbor is the obvious angle. Compared with RG-351M, RG-351MP makes the more obvious play for readers who care about brand neighbor. RG-351MP is tracked around 147.0. Its overall rating is ⭐️⭐️⭐️⭐️½. RG-351M versus RG-351P is interesting because better value is the obvious angle. RG-351P sits close enough to RG-351M to make the comparison meaningful, but different enough to sharpen the buying decision. RG-351P is tracked around 99.0. RG-351M versus RG-353P is interesting because more powerful is the obvious angle. More importantly, compared with RG-351M, RG-353P makes the more obvious play for readers who care about more powerful. RG-353P is tracked around 140.0. From another angle, its overall rating is ⭐️⭐️⭐️⭐️⭐️½.
A handheld earns a place in the shortlist when it can survive comparison without needing excuses. That is the standard this section is really applying.
RG-351M is described with battery: 3500 mAh and cooling: Heatsink Metal case passive. Those are not background details; they shape noise, comfort, endurance, and whether the device feels eager to be used or mildly exhausting to keep fed. Audio is covered by Dual Stereo Bottom facing and 3.5mm Headphone, which matters for sofa play, travel, and late-night sessions when speakers and headphone output can quietly make or break the experience.
Physically, the device is outlined by 151.5 mm x 70 mm x 18 mm, 271.0, Metal (Aluminum) (Plastic side panels), and Aluminum shell: Space Gray, Matte Black. This is where you start picturing whether it is truly pocketable, only jacket-safe, or clearly a bag companion. A handheld is only as portable as the friction it introduces. Too heavy, too hot, too awkward, and even strong specs start feeling theoretical.
The practical I/O story includes External MicroSD, Dual USB-C OTG, WiFi, and USB-C x2. These details matter because many retro buyers are also collectors, tinkerers, dock-and-TV players, or people with large libraries that need sensible storage and transfer options.
The heart of the machine is the RockChip RK3326. CPU duties are handled by Cortex-A35. Graphics are handled by Mali-G31 MP2. Memory is listed at 1 GB DDR3. The sheet rates the overall performance at ⭐️⭐️⭐️⭐️½, or roughly 4.5 on the normalized scale.
The CPU side is described with 4 Cores, 4 Threads, and 1.3 GHz - 1.5 GHz, which is more useful than brand names alone because it hints at how much headroom the handheld should have before emulator tuning gets annoying. On the graphics side, 2 Cores, 650 MHz, and ARM helps sketch the ceiling for heavier systems, upscale experiments, and shader curiosity.
RG-351M looks strongest with Game Boy (A), NES (A), Sega Genesis (A), Game Boy Advance (A), Super Nintendo (A), and PlayStation 1 (A), which gives the review something more tangible than a vague "good for retro" verdict. The listed emulation limit, SNES FX & 3D PS1 (60 FPS), 2D PSP mostly playable but 3D PSP needs frameskip, N64 & Dreamcast mostly playable for easier to emulate games, is the kind of line buyers should actually respect because it tells you where the romance ends and the compromise begins.
The middle tier of compatibility, including Nintendo 64 (C), Dreamcast (C), and PSP (C), is where the buyer needs some honesty. These are usually the systems that separate a casual dabbler from a user who is happy tweaking emulator settings, testing cores, or accepting the occasional rough edge.
RG-351M leaves the strongest impression when you frame it as a recommendation for players who want a balanced handheld that can stretch beyond the basics. That is the lens that makes the strengths feel intentional instead of accidental.
Broad emulation range is not just a catchy label here. It is the cleanest shorthand for why this device deserves attention. The compatibility profile around Game Boy (A), NES (A), Sega Genesis (A), and Game Boy Advance (A) gives it a concrete identity. The main caution remains usb based controls, has trouble reconnecting the controller after waking from sleep in non retroarch emulators, has a bug where the controller can disconnect at around 30% - 40% battery remaining.
If the device sparks your interest, the smartest next click is usually RG-351MP, followed by RG-351P, because that is where the shape of the market around it comes into focus. That is what a good review should do: not close the conversation, but sharpen the next choice.
Games shown here match systems this handheld can run at a B grade or better.
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