2019 •Sega Genesis
A ROM hack/mod for Sonic the Hedgehog which changes Sonic for Shadow the Hedgehog. Although a previous mod with the same purpose exists, this one adds...
Z-Pocket Game Pro by Game Kiddy / Z-Pocket Game, Horizontal retro handheld, running TheRA NTFS, powered by RockChip RK3326, with a 3.5 inch display, priced arou...
Marketplace rows use affiliate-friendly links where available. Average price stays based on the console database, not live per-store pricing.
| Store | Price |
|---|---|
|
Myretrogamecase.com
Generated from spreadsheet vendor label
|
Aluminum: $150 Plastic: $100 |
|
Aliexpress
Imported from spreadsheet hyperlink
|
Aluminum: $150 Plastic: $100 |
|
Aliexpress
Imported from spreadsheet hyperlink
|
Aluminum: $150 Plastic: $100 |
|
Amazon
Amazon search results
|
Aluminum: $150 Plastic: $100 |
Affiliate disclosure and terms are linked in the footer.
Broad emulation range
Z-Pocket Game Pro lands in a crowded lane, which is exactly why the comparison with RG-351P, GameForce, and RG-351M matters so much.
If your library leans toward Game Boy, NES, and Sega Genesis, Z-Pocket Game Pro immediately becomes more than just another line in a spreadsheet.
Before the review gets opinionated, here is the clean spec picture. This table is the reality check that keeps the rest of the write-up grounded.
| Category | Details |
|---|---|
| Brand | Game Kiddy / Z-Pocket Game |
| Release | 2020 / 08 |
| Form factor | Horizontal |
| Operating system | TheRA NTFS |
| Overall performance | ⭐️⭐️⭐️⭐️½ |
| SoC | RockChip RK3326 |
| CPU | Cortex-A35, 4 Cores, and 1.3 GHz - 1.5 GHz |
| GPU | Mali-G31 MP2, 2 Cores, and 650 MHz |
| RAM | 1 GB DDR3 |
| Display | 3.5 inch, IPS, and 60 Hz |
| Resolution | 320 x 480, 3:2, and 164.83 PPI |
| Battery and cooling | 2830 mAh |
| Storage and I/O | External MicroSD, USB-C, Mini HDMI, and 3.5mm Headphone |
| Price | Aluminum: $150 Plastic: $100 |
If this review pulls you in, the fastest next rabbit hole is RG-351P and GameForce, because those are the products most likely to clarify whether Z-Pocket Game Pro is your real match or just your current curiosity.
Z-Pocket Game Pro is currently tracked around Aluminum: $150 Plastic: $100 and lands in the $100 - $150 pricing band. Retro handhelds are almost never judged in isolation; they are judged against the five other devices sitting one tab away in a buyer's browser.
The spreadsheet points shoppers toward Myretrogamecase.com, Aliexpress, and Aliexpress for availability. That matters because storefront quality, shipping confidence, and after-sales expectations often shape the emotional experience of a purchase before the box even arrives.
Every handheld makes tradeoffs somewhere, even when the spreadsheet leaves them unstated. The smartest shortlist is usually the one that sees the flaw clearly and decides it is either acceptable or disqualifying before the credit card comes out.
Z-Pocket Game Pro is best framed as a machine for players who want a balanced handheld that can stretch beyond the basics. That may sound obvious, but it is the difference between buying a handheld that becomes a habit and one that turns into a drawer resident.
The horizontal shape matters here because it changes comfort, portability, and the kind of nostalgia the device leans into. The fact that it runs TheRA NTFS also affects what kind of setup work, app ecosystem, and tinkering ceiling buyers should expect.
The release timing listed as 2020 / 08 helps place it in context. In this market, timing changes expectations: a device that felt expensive at launch can look sharply judged six months later, while a newer device may need to justify a premium.
Z-Pocket Game Pro pairs the hardware with 3.5 inch, IPS, 60 Hz, 320 x 480, 3:2, and 164.83 PPI. That is the kind of detail stack retro buyers should linger on, because a handheld can be technically capable and still feel wrong if the aspect ratio, sharpness, and scaling story are off. The screen protection is listed as Tempered Glass, a small clue that often hints at how polished or rough the front face might feel in daily use.
The controls are described with Cross Upper placement, Single thumbstick with L3 Lower placement, 4 Buttons, L1, R1, L2, R2 Vertical, and 2 function keys, Power, Volume +-, Accelerometer. That matters more than many spec sheets admit, because the difference between a fun handheld and a fatiguing one often shows up in the D-pad, shoulder shape, and how naturally the thumbs settle into place. This is where a retro handheld stops being abstract and starts becoming a piece of physical furniture for your hands.
The 3:2 aspect ratio adds another layer to the story. The right screen is not always the fanciest one. Sometimes it is the one that makes your core library look natural instead of merely possible.
| Console | Angle | Price | Performance | Why Click Through |
|---|---|---|---|---|
RG-351P Anbernic | Closest Match | 99.0 | ⭐️⭐️⭐️⭐️½ | horizontal layout, tracked around 99.0, rated ⭐️⭐️⭐️⭐️½. |
GameForce CHI | Closest Match | 95.0 | ⭐️⭐️⭐️⭐️½ | horizontal layout, tracked around 95.0, rated ⭐️⭐️⭐️⭐️½. |
RG-351M Anbernic | Closest Match | 140.0 | ⭐️⭐️⭐️⭐️½ | horizontal layout, tracked around 140.0, rated ⭐️⭐️⭐️⭐️½. |
RG-351MP Anbernic | Closest Match | 147.0 | ⭐️⭐️⭐️⭐️½ | horizontal layout, tracked around 147.0, rated ⭐️⭐️⭐️⭐️½. |
Z-Pocket Game Pro becomes much easier to judge once it is forced into the same room as RG-351P, GameForce, and RG-351M. This is where a vague impression turns into a real buying decision, because each nearby rival throws a different kind of pressure on the table.
Z-Pocket Game Pro versus RG-351P is interesting because closest match is the obvious angle. RG-351P sits close enough to Z-Pocket Game Pro to make the comparison meaningful, but different enough to sharpen the buying decision. RG-351P is tracked around 99.0. Its overall rating is ⭐️⭐️⭐️⭐️½. That said, z-Pocket Game Pro versus GameForce is interesting because closest match is the obvious angle. If Z-Pocket Game Pro feels almost right but not quite, GameForce is the sort of nearby detour that can completely change the shortlist. GameForce is tracked around 95.0. That said, z-Pocket Game Pro versus RG-351M is interesting because closest match is the obvious angle. Compared with Z-Pocket Game Pro, RG-351M makes the more obvious play for readers who care about closest match. RG-351M is tracked around 140.0.
Comparison is the antidote to spec-sheet hypnosis. Once you stack the neighbors side by side, you stop asking which one is objectively best and start asking which one is best for your habits.
Z-Pocket Game Pro is described with battery: 2830 mAh. Those are not background details; they shape noise, comfort, endurance, and whether the device feels eager to be used or mildly exhausting to keep fed. Audio is covered by Single Mono Front facing and 3.5mm Headphone, which matters for sofa play, travel, and late-night sessions when speakers and headphone output can quietly make or break the experience.
Physically, the device is outlined by 151 mm x 66 mm x 17 mm, 214.0, Plastic or Metal (Aluminum), and Aluminum: Silver, Pink Plastic: Blue, Yellow. This is where you start picturing whether it is truly pocketable, only jacket-safe, or clearly a bag companion. A handheld is only as portable as the friction it introduces. Too heavy, too hot, too awkward, and even strong specs start feeling theoretical.
The practical I/O story includes External MicroSD, Bluetooth, WiFi (removed from metal version), USB-C, and Mini HDMI. These details matter because many retro buyers are also collectors, tinkerers, dock-and-TV players, or people with large libraries that need sensible storage and transfer options.
The heart of the machine is the RockChip RK3326. CPU duties are handled by Cortex-A35. Graphics are handled by Mali-G31 MP2. Memory is listed at 1 GB DDR3. The sheet rates the overall performance at ⭐️⭐️⭐️⭐️½, or roughly 4.5 on the normalized scale.
The CPU side is described with 4 Cores, 4 Threads, and 1.3 GHz - 1.5 GHz, which is more useful than brand names alone because it hints at how much headroom the handheld should have before emulator tuning gets annoying. On the graphics side, 2 Cores, 650 MHz, and ARM helps sketch the ceiling for heavier systems, upscale experiments, and shader curiosity.
Z-Pocket Game Pro looks strongest with Game Boy (A), NES (A), Sega Genesis (A), Game Boy Advance (A), Super Nintendo (A), and PlayStation 1 (A), which gives the review something more tangible than a vague "good for retro" verdict. The listed emulation limit, SNES FX & 3D PS1 (60 FPS), 2D PSP mostly playable but 3D PSP needs frameskip, N64 & Dreamcast mostly playable for easier to emulate games, is the kind of line buyers should actually respect because it tells you where the romance ends and the compromise begins.
The middle tier of compatibility, including Nintendo 64 (C), Dreamcast (C), and PSP (C), is where the buyer needs some honesty. These are usually the systems that separate a casual dabbler from a user who is happy tweaking emulator settings, testing cores, or accepting the occasional rough edge.
Z-Pocket Game Pro leaves the strongest impression when you frame it as a recommendation for players who want a balanced handheld that can stretch beyond the basics. That is the lens that makes the strengths feel intentional instead of accidental.
Broad emulation range is not just a catchy label here. It is the cleanest shorthand for why this device deserves attention. The compatibility profile around Game Boy (A), NES (A), Sega Genesis (A), and Game Boy Advance (A) gives it a concrete identity.
If the device sparks your interest, the smartest next click is usually RG-351P, followed by GameForce, because that is where the shape of the market around it comes into focus. The point is not to stop the reader from exploring. It is to make every next click smarter.
Games shown here match systems this handheld can run at a B grade or better.
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